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What we have learned from building and running our own apps, written for anyone about to start on a digital product.

  1. Web app or mobile app: which does your business need?

    If people will use your product often and on the move, or it needs the camera, notifications or widgets, build a mobile app. If it is mostly used at a desk, or people should get straight in from a link, a web app is usually enough and costs less to run. Some products need both, with each part doing the job it suits.

    Updated October 28, 2026 · 7 min read

  2. React Native or Flutter: which should your company choose?

    Both work well for most business apps: one codebase ships to iOS and Android, and performance is good enough for nearly everything. Choose React Native if you have or plan a web product in TypeScript and React, or want to ship fixes without waiting for App Store review. Flutter fits best when the app has its own custom design that must look identical everywhere, or when your team already writes Dart.

    Updated October 28, 2026 · 6 min read

  3. What is an MVP, and how do you build one?

    An MVP (minimum viable product) is the smallest version of a product that can show whether people will use it and pay for it. Its job is to answer the most important question about the idea with as little work as possible. After launch, you build on what users do.

    Updated October 28, 2026 · 6 min read

  4. What does it cost to run an app?

    The store fees are small: USD 99 a year to Apple and a one-off USD 25 to Google. Most of the running cost goes on servers and services that grow with your user numbers, and on the work of keeping the app up to date. At Brink Studio, operations and further development start at NOK 5,000 a month, plus the services the app relies on.

    Updated October 28, 2026 · 6 min read

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